imperius

Introducing an innovative space real-time strategy game that redefines the genre: utilize the 3 dimensions of space alongside advanced combat tactics to annihilate your enemies in a gripping 6-mission campaign.

Check out the steam page HERE


My Contributions

LEad artist

As the main artist, my job is to create, texture, and implement every 3D model needed for the game, as well as each UI element and post-processing. I had to ensure that each asset contains the relevant amount of detail considering the scale and atmosphere of the game.

Gameplay Designer

I helped with the early design of each mission, ensuring with the team that the storyline complimented the sequence of levels, and ensuring that we gave the player ample time to learn the game.


Gameplay